The GameServer.exe instance on the fleet is listening against the correct port. My GameClient.exe successfully connects to my GameServer.exe locally when running it against GameLiftLocal. When remotely accessing the fleet’s correspondent instance, the Task Manager has a process of my GameServer.exe running. The :7777 UDP port is open (according to the Dashboard and netstat -a). I’ve tried with and without an ACTIVE GameSession–same result for both cases. Can’t identify the issue because the logs complain about nothing.
Well, my problem is quite straightforward: my GameClient.exe is unable to connect to the IP and port provided by GameLift.